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 | | tiempo | vistas | |
 | Best practices for Shader Graph - Unite LA | 45:46 | 23,807 | |
 | Project Tiny: How to get the package | 1:50 | 14,433 | |
 | Unity 2D Challenge | 0:50 | 19,651 | |
 | AI for behavior: Advanced research for intelligent decision making - Unite LA | 46:28 | 3,263 | |
 | Get off to a great start with handheld AR - Unite LA | 44:18 | 1,467 | |
 | Democratize machine learning: ML-Agents explained - Unite LA | 42:17 | 2,015 | |
 | From 0 to 90: achieving peak performance in multiplatform VR development - Unite LA | 42:45 | 1,976 | |
 | Create post-mortem: building for Magic Leap and spatial computing with Unity - Unite LA | 40:57 | 2,785 | |
 | World, Film, Game: the transmedia storytelling of Golf Club: Wasteland - Unite LA | 50:28 | 755 | |
 | The future of XR authoring: Unity Labs - Unite LA | 44:37 | 1,378 | |
 | Unity for film and animation: product roadmap and Q&A - Unite LA | 46:20 | 3,711 | |
 | Rendering techniques for augmented reality and a look ahead at AR foundation - Unite LA | 47:38 | 2,923 | |
 | Optimizing AR: how to extend battery life and avoid overheating - Unite LA | 24:16 | 378 | |
 | From interactive to automatic CAD data prep - Unite LA | AutoTech Summit | 28:40 | 1,062 | |
 | Imagining entertainment in the back of every ride with AR/VR - Unite LA | AutoTech Summit | 37:53 | 480 | |
 | Shifting gears: How to win with AR - Unite LA | AutoTech Summit | 43:59 | 490 | |
 | From design to dealer: Tools for getting to 'yes' with VR/AR - Unite LA | AutoTech Summit | 51:70 | 1,605 | |
 | Accelerating disruption in the automotive industry with Unity - Unite LA | AutoTech Summit | 34:53 | 1,170 | |
 | Creating augmented & mixed reality applications for the auto industry - Unite LA | AutoTech Summit | 45:12 | 299 | |
 | Capturing real-world materials for real-time development - Unite LA | AutoTech Summit | 30:50 | 684 | |
 | New tools for graphic realism in automotive - Unite LA | AutoTech Summit | 47:25 | 4,294 | |
 | Autonomous vehicle development with Unity - Unite LA | AutoTech Summit | 41:21 | 1,772 | |
 | Best Practices for fast game design in Unity - Unite LA | 46:16 | 14,141 | |
 | UIElements, a new UI system for the editor - Unite LA | 42:43 | 16,702 | |
 | Testing and QA open mic - Unite LA | 42:00 | 692 | |
 | Technical deep dive into the new Prefab system - Unite LA | 45:47 | 1,952 | |
 | Improved Prefab Workflows: the new way to work with Prefabs - Unite LA | 43:18 | 2,838 | |
 | Introducing the new Prefab Workflow - Unite LA | 41:17 | 10,279 | |
 | Fast worldbuilding with Unity's updated Terrain System & ProBuilder - Unite LA | 40:18 | 9,372 | |
 | Better Unity scripting with Rider - Unite LA | 44:59 | 6,836 | |
 | Bringing supernatural thriller, "Oxenfree" to Nintendo Switch - Unite LA | 28:55 | 1,244 | |
 | Developing games based on a TV show - Unite LA | 29:20 | 1,462 | |
 | 2D world-building, animation & graphics features - Unite LA | 38:11 | 3,160 | |
 | Sprite rigging workflows in 2D animation - Unite LA | 38:27 | 539 | |
 | Pixonic's Recipe for Success: Pairing Ads & IAP in War Robots - Unite LA | 43:30 | 398 | |
 | Optimizing Engagement and LTV with Personalization - Unite LA | 28:17 | 427 | |
 | Optimize performance to lift player retention - Unite LA | 41:18 | 509 | |
 | Developing Immersive Experiences With ARCore - Unite LA | 40:37 | 1,190 | |
 | Advantages of 2D Tilemaps for mobile games - Unite LA | 36:90 | 2,253 | |
 | Look Ma, No Jutter! Optimizing Performance Across Oculus Mobile - Unite LA | 41:47 | 1,181 | |
 | The Next Frontier in Ad Innovation for Mobile - Unite LA | 39:38 | 343 | |
 | Deep dive into networking for Unity's FPS Sample game - Unite LA | 47:18 | 13,089 | |
 | ECS Track: Graph Driven Audio in an ECS World - Unite LA | 47:35 | 1,232 | |
 | We Love Performance! How Tic Toc Games Uses ECS in Mobile Puzzle Games - Unite LA | 41:56 | 1,814 | |
 | ECS Track: LOD and Culling Systems That Scale - Unite LA | 32:42 | 744 | |
 | ECS Track: Deep Dive into the Burst Compiler - Unite LA | 46:36 | 724 | |
 | How to use Unity's Addressable Asset system for speed and performance - Unite LA | 46:10 | 1,482 | |
 | ECS Track: Spline Based AI Agents - Unite LA | 40:50 | 701 | |
 | How to troubleshoot memory-related issues with Unity's Memory Profiler - Unite LA | 47:22 | 695 | |
 | C# Job System + ECS usage and demo with Intel - Unite LA | 46:23 | 1,402 | |
 | ECS Track: Welcome and General Overview - Unite LA | 47:19 | 1,738 | |
 | ECS Track: The Evolution of the ECS API - Unite LA | 40:58 | 1,158 | |
 | ECS Track: Streaming and Serialization - Unite LA | 41:39 | 531 | |
 | ECS track: Building Megacity, a living, breathing world, on a shoestring budget - Unite LA | 45:41 | 6,602 | |
 | ECS Track: Using the Entity Debugger - Unite LA | 32:35 | 359 | |
 | Getting started with the Lightweight Render Pipeline - Unite LA | 47:10 | 3,095 | |
 | Real-world gaming: A new way to bring fantasy to everyday life - Unite LA | 32:33 | 623 | |
 | Connected Games: Building real-time multiplayer games with Unity and Google - Unite LA | 45:30 | 3,102 | |
 | How to leverage MixPlay interactivity to grow your audience on Mixer - Unite LA | 44:38 | 496 | |
 | Connected Games: Unity's new networking foundation - Unite LA | 40:30 | 1,877 | |
 | Deep dive into graphics of FPS Sample - Unite LA | 46:38 | 3,432 | |
 | Create amazing VFX with the Visual Effect Graph - Unite LA | 43:19 | 9,558 | |
 | Zarvot: Developing An Indie Game For Nintendo Switch With A One Man Team | 8:41 | 17,952 | |
 | Unity and Shotgun: New template coming 2019 | 3:12 | 10,324 | |
 | Real-time results: VRED to Unity | 0:39 | 3,223 | |
 | Real-time design: 3ds Max to Unity | 0:54 | 4,576 | |
 | Visualize your BIM data - Revit to Unity | 0:56 | 3,726 | |
 | Unity and Autodesk: Powering immersive experiences with more efficient workflows | 0:41 | 13,709 | |
 | Finding your virtual reality expert on Unity Connect | 1:50 | 394 | |
 | Building Trailblazers with the Unity Asset Store | 1:43 | 857 | |
 | Beyond ArchViz: Discovering the value in interactivity - Unite LA | 44:51 | 1,506 | |
 | Propelling AEC to new heights by collaborating across platforms using XR - Unite LA | 47:38 | 1,051 | |
 | Unlock your CAD data for real time development Unity+PiXYZ - Unite LA | 39:29 | 1,296 | |
 | Mosh Pit Simulator: Customizing Stock Assets for VR 3/3 | 7:11 | 4,695 | |
 | Mosh Pit Simulator: Interview With Sos Sosowski 1/3 | 7:29 | 3,161 | |
 | Mosh Pit Simulator: Interaction, Crafting and Emergence in VR 2/3 | 10:54 | 2,455 | |
 | Announcing the Universal Game Dev Challenge winners - Unite LA 2018 Keynote | 3:22 | 2,580 | |
 | Using Augmented Reality to enhance Lyft rider experience - Unite LA 2018 Keynote | 5:44 | 772 | |
 | CineCast live demonstration ft. missharvey and GTFO - Unite LA 2018 Keynote | 11:34 | 1,684 | |
 | FPS Sample reveal - Unite LA 2018 Keynote | 7:26 | 5,782 | |
 | Entity Component System (ECS) "Megacity" walkthrough - Unite LA 2018 Keynote | 12:21 | 23,094 | |
 | Visual Effect Graph demo - Unite LA 2018 Keynote | 4:37 | 3,012 | |
 | 5 Great Assets for Level Designers in Unity! | 5:20 | 20,877 | |
 | Unity 2019 R&D Roadmap - Unite LA | 45:58 | 17,734 | |
 | Unity 2D Challenge | 0:39 | 38,575 | |
 | Unite Los Angeles 2018 Keynote Highlights | 1:45 | 4,246 | |
 | Architecture, Engineering, and Construction: How OutHere and Skanska save lives | 1:59 | 1,029 | |
 | Unity for Film - Unite LA 2018 Keynote (Baymax Dreams, real-time film demo & Digital Monarch Media) | 22:13 | 3,991 | |
 | NBC Universal Game Dev Challenge Finalists | 0:36 | 1,777 | |
 | Unite Los Angeles 2018 - Films Made with Unity | 0:47 | 10,384 | |
 | Unite Los Angeles 2018 - Day 3 Livestream | 5:52:46 | 11,678 | |
 | Take a tour around the Unite LA Made with Unity Showcase | 1:58 | 1,555 | |
 | Gorgeous games and experiences made with Unity - Unite Los Angeles 2018 | 1:13 | 40,607 | |
 | Unite Los Angeles 2018 - Day 2 Livestream | 9:51:20 | 20,206 | |
 | Take a tour of the Unite Los Angeles 2018 expo floor | 2:90 | 1,864 | |
 | Create massive game worlds with Unity's Entity Component System (ECS) | 0:18 | 128,036 | |
 | Introducing the FPS Sample game project for Unity | 0:44 | 55,000 | |
 | FPS Sample is now available in Unity 2018! | 5:10 | 108,618 | |
 | Visual Effect Graph - Realtime visual effects In Unity 2018.3 | 4:36 | 63,111 | |
 | Unity Visual Effect Graph Showcase | 0:43 | 33,845 | |
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