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| | time | views | |
| Building beautiful worlds with Unity's new terrain features - Unity at GDC 2019 | 25:10 | 32,006 | |
| Unleash your game cameras with Cinemachine - Unity at GDC 2019 | 23:26 | 10,587 | |
| Blending gameplay and storytelling with Timeline: 2019 Improvements - Unity at GDC 2019 | 24:56 | 8,727 | |
| Using Vivox's voice and text chat to deliver the best multiplayer experience - Unity at GDC 2019 | 19:57 | 3,157 | |
| Unity 2019.1 released: Burst Compiler, Lightweight Render Pipeline, Shader Graph and more | 3:26 | 227,621 | |
| Visual Studio tips & tricks to boost your productivity - Unity at GDC 2019 | 14:12 | 11,465 | |
| Getting Started with the FPS sample - Unity at GDC 2019 | 26:17 | 9,436 | |
| A Guide to Stadia game development - Unity at GDC 2019 | 28:10 | 9,241 | |
| Introducing the new prefab workflow - Unity at GDC 2019 | 27:10 | 14,713 | |
| Get Started building world-class networked games with FPS Sample - Unity at GDC 2019 | 25:49 | 10,575 | |
| You look better as an alien cat: Multiuser MR with Unity & Magic Leap - Unity at GDC 2019 | 13:24 | 2,104 | |
| Beat Saber live: Best practices for creating award-winning VR experiences - Unity at GDC 2019 | 30:39 | 3,917 | |
| Reality vs illusion: What's achievable with real-time ray tracing | 1:20 | 83,698 | |
| Discover the technology behind "The Heretic" - Unity at GDC 2019 | 30:24 | 20,653 | |
| Introduction to the Lightweight Render Pipeline - Unity at GDC 2019 | 22:45 | 27,806 | |
| Fast particle rendering with VFX Graph - Unity at GDC 2019 | 23:40 | 9,400 | |
| Achieving high-fidelity AR with the Lightweight Render Pipeline - Unity at GDC 2019 | 21:30 | 6,547 | |
| Creating your own shaders with Shader Graph - Unity at GDC 2019 | 31:36 | 11,855 | |
| Tips & tricks for creating 3D assets fast in ProBuilder - Unity at GDC 2019 | 30:50 | 13,423 | |
| Getting started with the Megacity demo - Unity at GDC 2019 | 14:30 | 8,850 | |
| Unity wins its first Technology and Engineering Emmy® Award | 1:31 | 4,751 | |
| Unity 2019 Roadmap - Unity at GDC 2019 | 54:30 | 20,010 | |
| Leveraging DOTS-powered physics - Unity at GDC 2019 | 25:36 | 17,679 | |
| Converting your game to DOTS - Unity at GDC 2019 | 25:51 | 57,157 | |
| Understanding data-oriented design for entity component systems - Unity at GDC 2019 | 15:59 | 23,510 | |
| Megacity on mobile: How we optimized it with Adaptive Performance - Unity at GDC 2019 | 22:45 | 8,518 | |
| Real or rendered? Real-time ray tracing | Unity at GDC 2019 Keynote | 11:27 | 4,000 | |
| Announcing Unity and Havok Physics for DOTS | Unity at GDC 2019 Keynote | 8:34 | 7,845 | |
| Optimizing real-time performance for mobile games | Unity at GDC 2019 Keynote | 12:12 | 3,786 | |
| Call of Duty: Mobile reveal | Unity at GDC 2019 Keynote | 5:58 | 4,726 | |
| Exclusive look at System Shock 3 | Unity at GDC 2019 Keynote | 7:40 | 19,482 | |
| First look at Oddworld: Soulstorm | Unity at GDC 2019 Keynote | 5:10 | 4,226 | |
| Tackle AR development with AR Foundation | Unity at GDC 2019 Keynote | 7:35 | 11,738 | |
| Improve mobile game performance in real time with Adaptive Performance | Unity at GDC 2019 Keynote | 4:50 | 2,474 | |
| Game Foundation delivers off-the-shelf common game systems | Unity at GDC 2019 Keynote | 3:37 | 4,607 | |
| The Heretic teaser unveiled: Featuring realistic CG human | Unity at GDC 2019 Keynote | 14:30 | 10,751 | |
| Create, operate, and monetize your games | Unity at GDC 2019 Keynote | 15:16 | 1,790 | |
| Data-Oriented Technology Stack (DOTS) and Megacity demo release | Unity at GDC 2019 Keynote | 9:29 | 19,411 | |
| Make it mobile with Unity | 0:54 | 33,218 | |
| Creating 2D Player Movement for Isometric Games with Unity 2018.3! (Tutorial) | 8:29 | 28,506 | |
| Authoring 2D Levels with Isometric Tilemap in Unity 2018.3! (Tutorial) | 5:30 | 27,127 | |
| Megacity Flythrough | 1:27 | 36,998 | |
| Unity at GDC 2019 Keynote Highlights | 2:20 | 25,629 | |
| Take a tour around Unity's GDC 2019 booth | 2:80 | 11,030 | |
| Unity for everyone | 0:53 | 51,295 | |
| Cutting-edge AR and VR games made with Unity - GDC 2019 | 0:47 | 14,837 | |
| Ground-breaking mobile games made with Unity - GDC 2019 | 1:17 | 30,602 | |
| Unity at GDC Keynote 2019 | 2:11:24 | 143,955 | |
| The Heretic: Unity GDC 2019 reveal | 3:46 | 624,006 | |
| Reality vs illusion: Unity real-time ray tracing | 1:16 | 87,288 | |
| How to use Isometric Tilemap in Unity 2018.3! (Tutorial) | 6:14 | 91,067 | |
| Unity for AEC: Better hospital designs, lower costs with VR | 1:41 | 1,757 | |
| Unity for AEC: Better building designs and lower costs | 1:37 | 1,828 | |
| Unity for AEC: Bringing retail stores to life with XR | 1:32 | 4,408 | |
| Tic Toc Games: Speeding up games and development with DOTS | 3:11 | 6,352 | |
| Getting Started with the FPS Sample! - Unity 2018.3 | 1:04:53 | 22,097 | |
| Graphics in the FPS Sample | 2:20 | 10,536 | |
| Unite Berlin - Prefab Workflows | 2:13 | 12,384 | |
| Create A 2D Platformer - Cycle 09b - Adding Camera Shake | 9:10 | 8,086 | |
| Create A 2D Platformer - Cycle 09a - Adding Post Processing | 13:13 | 8,522 | |
| Create A 2D Platformer - Cycle 12 - Mixing Gameplay Audio | 14:24 | 2,804 | |
| Create A 2D Platformer - Cycle 07 - Animating the Player | 19:30 | 5,745 | |
| Create A 2D Platformer - Cycle 08 - Painting Prefabs | 9:30 | 4,156 | |
| Create A 2D Platformer - Cycle 04b - Building the Player, Adding Scripts | 22:41 | 8,937 | |
| Create A 2D Platformer - Cycle 13b - Build and End | 10:24 | 4,471 | |
| Create A 2D Platformer - Cycle 13a Polish and Deployment | 11:18 | 2,958 | |
| Create A 2D Platformer - Cycle 11 - Displaying the Game UI | 14:10 | 3,642 | |
| Create A 2D Platformer - Cycle 05a - Creating the Camera Rig | 14:00 | 5,328 | |
| Create A 2D Platformer - Cycle 06b - Adding More Lights | 7:70 | 4,609 | |
| Create A 2D Platformer - Cycle 05b - Creating the Camera Rig | 10:19 | 4,158 | |
| Create A 2D Platformer - Cycle 10 - Winning and Losing | 12:36 | 3,001 | |
| Create A 2D Platformer - Cycle 04a - Building the Player | 8:40 | 7,887 | |
| Create A 2D Platformer - Cycle 03 - Constructing the Level | 12:41 | 10,047 | |
| Create A 2D Platformer - Cycle 06a - Adding Lights | 10:29 | 10,994 | |
| Making a Vertex Displacement Shader in Unity 2018.3! | Shader Graph | 8:16 | 45,248 | |
| Create A 2D Platformer - Cycle 01 - Getting Started | 7:60 | 24,905 | |
| Create A 2D Platformer - Cycle 02 - Creating Tilemaps | 8:58 | 18,791 | |
| Create A 2D Platformer - Cycle 0 - Intro | 7:48 | 37,171 | |
| How to Start Making Games - Unity Playground (Beginner Friendly) | 14:20 | 37,140 | |
| 5 Great Assets for Improving Graphics in Unity 2019! | 4:25 | 39,031 | |
| How to make a game on your own in Unity - Getting Over It With Bennett Foddy [3/3] | 8:25 | 7,950 | |
| How to make a game on your own in Unity - Getting Over It With Bennett Foddy [2/3] | 10:47 | 7,426 | |
| How to make a game on your own in Unity - Getting Over It With Bennett Foddy [1/3] | 8:12 | 30,473 | |
| Using Unity at Gameloft: Iterating fast on new game ideas | 2:11 | 9,044 | |
| Creators pushing the boundaries of storytelling in Sundance's New Frontier 2019 | 1:60 | 14,766 | |
| Icon Collective: Yggdrasil now available in Unity 2018! | 3:16 | 21,707 | |
| Unity 2D Challenge: Community showcase | 3:24 | 27,134 | |
| Making a Mobile Game in Unity in 2 Days! | Preparing for Global Game Jam | 13:21 | 16,110 | |
| Making a 2D Game in Unity in 2 Days! | Preparing for Global Game Jam | 13:21 | 20,228 | |
| Project Tiny: Creating instant games | 2:22 | 8,446 | |
| Making a 3D Adventure Game in Unity in 2 Days! | Preparing for Global Game Jam | 8:46 | 38,196 | |
| What's New in PhysX 3.4.2 in Unity 2018.3? – Physics Upgrade | 3:10 | 40,908 | |
| Unity Playground: Make games without programming | 1:48 | 40,200 | |
| TextMesh Pro in Unity 2018.3 | 0:24 | 21,307 | |
| High-Definition Render Pipeline Improvements in Unity 2018.3 | 0:32 | 20,775 | |
| Buried Memories Volume 1: Yggdrasil - Icon Pack - Teaser | 0:40 | 40,166 | |
| HDRP Shader Graph support in 2018.3 | 0:11 | 24,652 | |
| Octane 2018 for Unity: Cinematic and holographic media on the RNDR Blockchain - Unite LA | 37:29 | 20,316 | |
| Unity 2018.3: New Features and Improvements | 2:38 | 145,412 | |
| Substance PBR materials workflow for real-time rendering - Unite LA | AutoTech Summit | 49:32 | 12,037 | |
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