Unity
2 408 vidéos, +727 000 abonnés



duréevues
Unite Europe 2017 - Bake it 'til you make it: An intro to Lightmaps42:182 819
Unite Europe 2017 - Visualizing geospatial big data in Unity51:381 009
Unite Europe 2017 - War Child: How gaming is changing children's lives19:21705
Unite Europe 2017 - Extending Timeline with your own playables47:382 023
Unite Europe 2017 - How Unity's Serialization system works55:902 311
Unite Europe 2017 - Latest Samsung immersive technologies empowering Unity devs26:53604
Unite Europe 2017 - Get the most out of Vulkan and MGD in Unity 5.635:491 288
Unite Europe 2017 - State of play: Modern game development28:352 030
Unite Europe 2017 - VRefugees - Building empathy for refugee journeys through VR20:402 489
Feature Highlight: Unity Teams0:4117 238
Unity Reinforcement Learning Demo1:3013 554
Unite Europe 2017 Highlight Reel1:455 194
Meet the Unity Helsinki Team3:143 972
Writing Your First Shader In Unity - Session Introduction [1/8] Live 2017/6/211:5710 985
Writing Your First Shader In Unity - Rendering In Unity [2/8] Live 2017/6/219:296 051
Writing Your First Shader In Unity - The Vertex Function [4/8] Live 2017/6/217:282 392
Writing Your First Shader In Unity - Anatomy Of An Unlit Shader [3/8] Live 2017/6/218:463 618
Writing Your First Shader In Unity - The Fragment Function and Color Tint [5/8] Live 2017/6/216:211 831
Writing Your First Shader In Unity - Displacing Vertices and Clipping Pixels [7/8] Live 2017/6/2111:592 323
Writing Your First Shader In Unity - Making A Transparent Shader [6/8] Live 2017/6/218:101 737
Writing Your First Shader In Unity - Questions and Answers [8/8] Live 2017/6/212:461 575
Unite Europe 2017 Keynote1:24:2360 679
Unity Without Borders2:4010 052
Designing With 2D Game Tools - Sorting Groups and Transparency Sort Axis [4/6] Live 2017/6/ 76:152 908
Unite Europe 2017 - Made with Unity Showcase Reel0:5723 807
Unite Seoul 2017 - Timeline & Cinemachine16:1113 334
Designing With 2D Game Tools - Sorting Groups and Transparency Sort Axis [4/6] Live 2017/6/737:591 999
Designing With 2D Game Tools - Questions and Answers [6/6] Live 2017/6/73:342 342
Designing With 2D Game Tools - Introduction and Goals [1/6] Live 2017/6/73:3914 596
Designing With 2D Game Tools - Sorting Layers and 9-Slice Sprites [2/6] Live 2017/6/710:484 904
Designing With 2D Game Tools - 2D Composite and Capsule Colliders [3/6] Live 2017/6/710:512 911
Designing With 2D Game Tools - 2D Physics Reference Project [5/6] Live 2017/6/72:381 898
Pushing the boundaries at Unity Hack Week XII2:4210 752
Unity + Made By Girls VR Workshop and Career Shadow Day 20171:561 806
Creating A Minimap System - Introduction and Goals [1/6] Live 2017/5/243:2312 386
Creating A Minimap System - Adding A UI Mask and Border Image [5/6] Live 2017/5/245:183 582
Creating A Minimap System - Adding Minimap Icons [4/6] Live 2017/5/249:382 723
Creating A Minimap System - Adding Minimap Icons [3/6] Live 2017/5/2415:453 442
Creating A Minimap System - Adding a Second Camera [2/6] Live 2017/5/2410:314 586
Creating A Minimap System - Questions and Answers [6/6] Live 2017/5/249:114 204
Vision 2017 - Narrative Design for XR28:202 373
Build and Player Settings - Unity Official Tutorials7:135 870
Vision 2017 - VR Production in Hollywood32:56516
Vision 2017 - XR Around the World Snapshot31:18514
Vision 2017 - Location-based VR: Creating New Entertainment31:43692
Vision 2017 - Building Cinematic VR: Timeline and Other Techniques47:3210 978
Vision 2017 - Improving Your Applications with VRWorks and Ansel33:271 053
Vision 2017 - Making Magic Across Both the Virtual and Real World at PlayStation31:901 034
Vision 2017 - Lessons from Oculus: Overcoming VR Roadblocks31:214 239
Vision 2017 - Multiplayer Design in VR Gaming32:311 453
Vision 2017 - Beyond the Screen: Using the Real World as Your AR Canvas33:171 410
Vision 2017 - VR Journalism: 360 Storytelling and the New Era of Reporting30:57376
Vision 2017 - XR Graphics in Unity: Maximizing Your Game's Potential21:401 838
Vision 2017 - Architects and the Future of AR Design22:181 370
Vision 2017 - The Definitive Guide to Mixed Reality Broadcasting20:13183
Vision 2017 - Sense of Self: The Effects of Size, Sound, and Sight44:58273
Vision 2017 - Unity + Octane: The Path to Holographic Cinematic Rendering28:215 045
Vision 2017 - Unity Beyond Games (Architecture, Engineering & Construction)34:56876
Vision 2017 - Artists and the Role of Art in an XR World30:35639
Vision 2017 - Massive Mixed Reality - Leveraging Large 3D Models with Mobile XR27:15121
Vision 2017 - Take Advantage of Immersive Presence in Mobile VR31:40108
Vision 2017 - Capitol Hill and VR: Fireside Chat with the ESA27:4859
Vision 2017 - Samsung Innovations with Immersive Technologies38:2060
Vision 2017 - XR in Pop Culture25:54334
Vision 2017 - Artificial Intelligence and XR46:381 103
Vision 2017 - WebVR Panel31:28456
Vision 2017 - Film Festivals and VR: Sundance Institute and the Future of Interactive Media29:57100
Vision 2017 - XR for Kids32:43148
Vision 2017 - So You Want to get Into Hardware Dev24:26724
Vision 2017 - Vive Tracker Best Practices: How to Bring Real World Objects into VR33:32559
Vision 2017 - Sex, Violence & Propaganda: Ethical, Conundrums in VR32:49162
Vision 2017 - Mobile Immersive Computing: Today and Beyond31:30263
Vision 2017 - Mixed Reality: Stranger Things have Happened25:34159
Vision 2017 - Building AR Apps with the Vuforia AR Starter Kit37:25136
Vision 2017 - Docs and Devs: Combining Expertise to Improve Life-Saving Medical Training With VR27:15488
Vision 2017 - Behind the Scenes of Zero Days VR27:5280
Vision 2017 - Advertising in VR: The Money is Coming32:32304
Vision 2017 - Behind the VR/AR Hype: Actionable Advice Derived from Data36:25134
Vision 2017 - How to Publish and Share Content on Web with Sketchfab19:31104
Vision 2017 - New from Daydream: Optimizations for Humans and Programs31:14180
Vision 2017 - Red Bull Air Race MR: How to Deploy Unity VR skills for HoloLens Development30:53191
Vision 2017 - Creating the Audi VR experience34:37226
Vision 2017 - Big AR Talk: Three Innovators Discuss Unlocking AR's Potential39:2194
Vision 2017 - Where's My Business Model?29:55654
Vision 2017 - Social Impact and VR30:37120
Amplify Shader Editor: Adding Visual Polish - Introduction and Goals [1/6] Live 2017/5/105:906 655
Amplify Shader Editor: Adding Visual Polish - Adding Moving Ripples [5/6] Live 2017/5/1011:561 659
Amplify Shader Editor: Adding Visual Polish - Adding Pixel Displacement [4/6] Live 2017/5/106:271 354
Amplify Shader Editor: Adding Visual Polish - Creating A Transparent Shader [3/6] Live 2017/5/1011:272 192
Amplify Shader Editor: Adding Visual Polish - Shaders and Materials [2/6] Live 2017/5/108:232 218
Amplify Shader Editor: Adding Visual Polish - Questions and Answers [6/6] Live 2017/5/107:561 634
Vision Summit 2017 Keynote - Microsoft HoloLens, ScopeAR, Protospace Demo by NASA JPL [6/10]16:101 554
Vision Summit 2017 Keynote - Facebook Spaces, NFL Films [5/10]12:50308
Vision Summit 2017 Keynote - Closing Fireside Chat with John Riccitiello and Brendan Iribe [10/10]22:16121
Vision Summit 2017 Keynote - Audi, Red Bull Air Race Flight Deck by REWIND [7/10]11:59517
Vision Summit 2017 Keynote - Intro with Tony Parisi and John Riccitiello [1/10]15:52960
Vision Summit 2017 Keynote - Nanite Fulcrum, Google Daydream & Tango, Vuforia Live Demo [9/10]16:242 287
Vision Summit 2017 Keynote - The Void, Multiverse, Baobab Studios [8/10]18:80534
Vision Summit 2017 Keynote - A Mighty Kingdom Demo ft. Timeline & Mixcast, Within [4/10]11:70804
Vision Summit 2017 Keynote - Richard Dawkins on "Constrained Virtual Reality" [2/10]16:50742



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