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| | time | views | |
| Unite Los Angeles 2018 Keynote | 1:54:44 | 56,767 | |
| Unity Visual Effect Graph - Spaceship demo | 3:10 | 100,133 | |
| Unite Los Angeles 2018 - Day 1 Livestream | 6:45:55 | 18,009 | |
| Universal GameDev Challenge - VIP Mentorship | 1:31 | 2,148 | |
| Improved Prefab workflows | 2:30 | 4,015 | |
| Discover 3D Assets Using Unity Visual Search | 7:37 | 14,651 | |
| 5 Great Assets for Beginners in Unity 2018! | 7:70 | 25,214 | |
| Settings and Features - Unity 2018: UFPS 2 Overview (3/3) | 10:14 | 6,987 | |
| Adding Weapons - Unity 2018: UFPS 2 Overview (2/3) | 8:24 | 2,336 | |
| Getting Started - Unity 2018: UFPS 2 Overview (1/3) | 8:10 | 10,862 | |
| Siggraph 2018 - Creating Tools for Spatial Computing | 1:10:80 | 7,850 | |
| Siggraph 2018 - Building Environments for Autonomous Vehicle Training | 43:60 | 1,121 | |
| Siggraph 2018 - Start Building 3D Interactive Experiences – for Any Industry | 45:34 | 2,783 | |
| Siggraph 2018 - Creating XR Stories | 46:56 | 1,504 | |
| Siggraph 2018 - Create Stunning Visuals: A New Workflow for Artists | 38:27 | 8,040 | |
| Siggraph 2018 - Cinematic and Holographic Media on the RNDR Blockchain | 47:28 | 2,634 | |
| Siggraph 2018 - Anatomy of an End-to-End Unity Animation Pipeline | 53:26 | 1,729 | |
| Siggraph 2018 - VFX Workflow for Real-Time Production with Photogrammetry, Alembic, and Unity | 57:40 | 1,758 | |
| Creating a Realistic Glass Material using HDRP! - Unity 2018: HDRP Overview (3/3) | 7:30 | 4,226 | |
| Installing and Upgrading Project to HDRP! - Unity 2018: HDRP Overview (2/3) | 10:37 | 4,078 | |
| Feature Overview of the High Definition Render Pipeline! - Unity 2018: HDRP Overview (1/3) | 7:13 | 12,913 | |
| Siggraph 2018 - Using a Real-Time Engine in Movie Production | 54:45 | 2,286 | |
| Editing Sprites and Shapes in Unity 2018! - Sprite Shape Demo (Part 2/3) | 6:44 | 3,837 | |
| Sprite Shape Scripting API & Profiles in Unity 2018! - Sprite Shape Demo (Part 3/3) | 9:40 | 5,776 | |
| Getting Started with Sprite Shape in Unity 2018! - Sprite Shape Demo (Part 1/3) | 7:10 | 16,807 | |
| Publishing on the Unity Asset Store | 2:10 | 4,430 | |
| Harold Halibut: Realistic Graphics with HDRP - Developer Interview (Part 3) | 13:55 | 3,366 | |
| Harold Halibut: External Tools & Assets - Developer Interview (Part 2) | 6:37 | 1,250 | |
| Harold Halibut: Introduction - Developer Interview (Part 1) | 8:14 | 4,663 | |
| Behind the Scenes on “Baymax Dreams” — Extended (Made with Unity for Disney Television Animation) | 3:26 | 10,444 | |
| Unity Particle Pack | 1:90 | 33,635 | |
| Achieve Crisp Pixel Art with Unity 2018.2! - Pixel Perfect | 2:54 | 25,045 | |
| Tools and Assets used for the Development! - Vignettes: Developer Interview (3/3) | 5:57 | 3,257 | |
| Working on a Game as a Group! - Vignettes: Developer Interview (2/3) | 7:10 | 2,227 | |
| Introduction to the Game's Art - Vignettes: Developer Interview (1/3) | 7:26 | 4,474 | |
| Join us for Unite Los Angeles 2018 - Teaser | 1:37 | 4,184 | |
| Unite Berlin 2018 - Embrace a Visual Vertical Slice and not die trying The Nautilus Odyssey | 34:18 | 4,734 | |
| Unite Berlin 2018 - Fluffy Fairy's Approach to Lean Development | 49:31 | 4,214 | |
| Unite Berlin 2018 - ML-Agents Hands-On Lab | 44:56 | 1,234 | |
| Unite Berlin 2018 - Democratize Machine Learning ML-Agents Explained | 48:45 | 4,183 | |
| Unite Berlin 2018 - The Future of Connected Games Unity and Google Cloud | 43:44 | 2,985 | |
| Unite Berlin 2018 - The Future of Matchmaking with Unity and Google | 35:20 | 2,261 | |
| Unite Berlin 2018 - Hosting AAA Multiplayer Experiences with Multiplay | 50:42 | 2,614 | |
| Unite Berlin 2018 - The Future of Character Animation in Unity High Quality Motion Synthesis | 36:49 | 2,239 | |
| Unite Berlin 2018 - Worldbuilding with ProBuilder Effective Iteration & Workflow Enhancements | 42:18 | 3,794 | |
| Loading Assets with the Addressable Asset System - Trash Dash in Unity 2018 (Update!) | 3:56 | 3,951 | |
| Addressable Asset System - Trash Dash in Unity 2018 (Update!) | 2:43 | 4,204 | |
| Creating the Lightweight Render Pipeline Asset - Trash Dash in Unity 2018 (Update!) | 4:29 | 12,436 | |
| Import Vector Graphics into Unity 2018.2! - SVG Support | 4:59 | 12,099 | |
| Enterprise Support Interview: Developer Relations Kerry Turner 3/3 | 7:40 | 370 | |
| Unite Berlin 2018 - Book of the Dead: Environmental Design Techniques for Photo-Real Worldbuilding | 37:14 | 3,954 | |
| Unite Berlin 2018 - Autodesk and Unity FBX Roundtripping Overview | 55:43 | 2,345 | |
| Unite Berlin 2018 - Animating A Short With Unity: An Overview | 45:37 | 2,293 | |
| Unite Berlin 2018 - Panel: Are games platforms taking over the world? | 35:23 | 332 | |
| Unite Berlin 2018 - Old Man's Journey: Bringing a Pointer-Based Game to Nintendo Switch | 25:19 | 1,060 | |
| Unite Berlin 2018 - Underworld Ascendant: Lighting for Stealth Games | 23:40 | 427 | |
| Unite Berlin 2018 - New Feature and Tool Creation Strategies to Optimize Small Team Workflows | 26:16 | 667 | |
| Behind the Scenes on “Baymax Dreams” (Made with Unity for Disney Television Animation) | 2:16 | 26,926 | |
| Unite Berlin 2018 - Watch Live! Making a Short with HDRP from Scratch in One Hour or Less! | 1:02:33 | 3,342 | |
| Unite Berlin 2018 - Trinity: Next Level Graphics for Cinematic VR | 32:28 | 1,690 | |
| Unite Berlin 2018 - Exclusive Premiere: Sonder | 1:00:57 | 847 | |
| Unite Berlin 2018 - Advanced Level Timeline and Cinemachine | 46:52 | 3,785 | |
| Unite Berlin 2018 - Trailer Tricks: Leveraging Cinematic & Artist Tools to Make Killer Game Trailers | 44:24 | 1,124 | |
| Houdini Engine with Unity: Customer Stories & Development Tools (3/3) | 10:27 | 5,548 | |
| Houdini Engine with Unity: Creating a Digital Asset for Unity (2/3) | 8:20 | 4,018 | |
| Houdini Engine with Unity: Overview (1/3) | 5:23 | 10,167 | |
| Unity & Lexus: Real-time revolution in auto | 2:28 | 8,022 | |
| Unite Berlin 2018 - Book of the Dead Optimizing Performance for High End Consoles | 40:33 | 4,301 | |
| Unity for Film - Siggraph 2018 Trailer | 0:56 | 42,335 | |
| Unite Berlin 2018 - What's new in the Unity Particle System | 28:10 | 5,222 | |
| Unite Berlin 2018 - An Introduction to Lightmapping in Unity | 47:22 | 3,006 | |
| Unite Berlin 2018 - Real-Time Ray Tracing Techniques | 33:10 | 6,567 | |
| Unite Berlin 2018 - Create High Quality Visuals with the Post Processing Stack | 36:45 | 4,154 | |
| Unite Berlin 2018 - Harold Halibut and Making a Stop Motion Game | 34:30 | 1,995 | |
| Unite Berlin 2018 - Getting Started with the Lightweight Rendering Pipeline | 56:25 | 5,236 | |
| Unite Berlin 2018 - Using Shader Graph to Create Shaders Without Code | 46:43 | 3,019 | |
| Unity Game Studios Report 2018 Fireside Chat | 1:22:24 | 2,746 | |
| Unite Berlin 2018 - Magic Leap: Bringing Pixels to the World | 1:03:10 | 3,752 | |
| Unite Berlin 2018 - Interactive XR Visual Effects | 33:26 | 1,850 | |
| Unite Berlin 2018 - Bringing the Indoor Mapping WRLD to Unity | 30:10 | 2,236 | |
| Unite Berlin 2018 - Engineering the Best Possible Experience for PlayStation VR | 32:37 | 519 | |
| Unite Berlin 2018 - From Sketch to Sculpture Real time NURBS Editing in VR | 30:24 | 484 | |
| Unite Berlin 2018 - Open-source Building Blocks for Windows Mixed Reality Experiences | 57:70 | 662 | |
| Unite Berlin 2018 - Six Degrees of Freedom Develop for Daydream Standalone Headsets | 11:54 | 344 | |
| Hack Week 2018 | 2:39 | 1,036 | |
| Unite Berlin 2018 - Rendering Techniques for Augmented Reality | 28:52 | 1,801 | |
| Unite Berlin 2018 - Optimizing AR Extend Battery Life and Avoid Overheating | 19:43 | 901 | |
| Unite Berlin 2018 - Developing Immersive Experiences with ARCore | 34:28 | 767 | |
| Unite Berlin 2018 - Getting Started with Handheld AR | 38:25 | 1,023 | |
| Unite Berlin 2018 - Secrets to Creating the Best AR Experiences | 32:80 | 1,028 | |
| Unite Berlin 2018 - Reality As Your Next Build Target, Mobile AR, and the Future of Authoring | 42:47 | 4,859 | |
| Unite Berlin 2018 - Editor Scripting the Scene View | 48:80 | 2,863 | |
| Unite Berlin 2018 - Introducing Unity AB Testing and Tutorial Manager | 52:58 | 1,476 | |
| Unite Berlin 2018 - Bringing GitHub to Unity | 36:15 | 1,404 | |
| Unite Berlin 2018 - Revamping assets: Making the best use of the Asset Store | 30:15 | 740 | |
| Unite Berlin 2018 - Garbage Free UI: A Spotlight Team Case Study | 31:35 | 6,881 | |
| Unite Berlin 2018 - Technical Communication for Unity Developers | 43:45 | 550 | |
| Unite Berlin 2018 - From Pong to 15 person project | 45:24 | 855 | |
| Unite Berlin 2018 - Grow Your Career and Build Your Team with Unity Connect | 23:80 | 2,257 | |
| Unite Berlin 2018 - Become a Speed Demon Being Faster at Everything you Do in Unity | 35:20 | 5,224 | |
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