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![](/img/b.png) | | time | views | |
![](https://i.ytimg.com/vi/t4tfgI1XvGs/default.jpg) | Building UI for games with the new UI Builder - Unite Copenhagen | 45:28 | 77,909 | |
![](https://i.ytimg.com/vi/9IBhQMYYYWs/default.jpg) | Introducing Animation Rigging for 2019.3 - Unite Copenhagen | 45:43 | 8,900 | |
![](https://i.ytimg.com/vi/8dljL33Qyw4/default.jpg) | How to create photorealistic representations using Unity's HDRP - Unite Copenhagen | 44:17 | 6,117 | |
![](https://i.ytimg.com/vi/hw3Gk5PoZ6A/default.jpg) | Introducing the new Input System - Unite Copenhagen | 44:48 | 22,057 | |
![](https://i.ytimg.com/vi/MAnhmhkeQ78/default.jpg) | 5 Great Assets for making Mobile Games in Unity! | 4:23 | 24,468 | |
![](https://i.ytimg.com/vi/r9uPUJsdLdI/default.jpg) | Busting mobile user acquisition myths - Unite Copenhagen | 12:51 | 875 | |
![](https://i.ytimg.com/vi/g1dNBURTYN4/default.jpg) | AAA-Quality Matchmaking | Multiplay - Unite Copenhagen | 45:44 | 879 | |
![](https://i.ytimg.com/vi/X4I5iZ0Jn7Y/default.jpg) | Scaling Legends: Preparing for GaaS | Apex Legends - Unite Copenhagen | 28:39 | 1,637 | |
![](https://i.ytimg.com/vi/h2lGh_a9DUY/default.jpg) | Best practices for distributing a mobile game - Unite Copenhagen | 21:55 | 591 | |
![](https://i.ytimg.com/vi/YAo88_5NBP0/default.jpg) | Monetizing in a privacy-friendly way - Unite Copenhagen | 15:59 | 282 | |
![](https://i.ytimg.com/vi/WABIxLZCRjQ/default.jpg) | Optimizing your game post-launch | Triangle Studios - Unite Copenhagen | 27:26 | 716 | |
![](https://i.ytimg.com/vi/KyAO9F6Uy5I/default.jpg) | Start monetizing with Unity Ads - Unite Copenhagen | 22:15 | 701 | |
![](https://i.ytimg.com/vi/KqX_XyMccWk/default.jpg) | How FuturePlay increased earnings using GameTune - Unite Copenhagen | 43:43 | 1,225 | |
![](https://i.ytimg.com/vi/J_IU9HzdbpA/default.jpg) | Take your game to new markets with the Unity Distribution Portal - Unite Copenhagen | 16:32 | 485 | |
![](https://i.ytimg.com/vi/BdKUFZLBK_o/default.jpg) | Player engagement: The right KPIs for your game - Unite Copenhagen | 38:18 | 384 | |
![](https://i.ytimg.com/vi/_WkSAn55EBM/default.jpg) | Maximizing visual fidelity in VR: HDRP support - Unite Copenhagen | 41:53 | 2,751 | |
![](https://i.ytimg.com/vi/zeCdVmfGUN0/default.jpg) | The science behind the UIElements Renderer - Unite Copenhagen | 17:33 | 2,022 | |
![](https://i.ytimg.com/vi/tI9QfqQ9ATA/default.jpg) | Overview of physics in DOTS - Unite Copenhagen | 45:49 | 9,379 | |
![](https://i.ytimg.com/vi/r-kICWS-XWI/default.jpg) | Bringing Call of Duty to mobile - Unite Copenhagen | 31:15 | 1,372 | |
![](https://i.ytimg.com/vi/tsGmWvf7I6c/default.jpg) | Optimizing GPU performance of RAID: Shadow Legends - Unite Copenhagen | 44:42 | 2,408 | |
![](https://i.ytimg.com/vi/SecJibpoTYw/default.jpg) | Using Entity Command Buffers - Unite Copenhagen | 38:16 | 386 | |
![](https://i.ytimg.com/vi/BpwvXkoFcp8/default.jpg) | Intrinsics: Low-level engine development with Burst - Unite Copenhagen | 42:17 | 626 | |
![](https://i.ytimg.com/vi/MzeOMK0xuac/default.jpg) | Improve your performance using Intel's GPAs - Unite Copenhagen | 44:55 | 136 | |
![](https://i.ytimg.com/vi/KuGRkC6wzMY/default.jpg) | Options for Entity interaction - Unite Copenhagen | 43:12 | 687 | |
![](https://i.ytimg.com/vi/Tzn-nX9hK1o/default.jpg) | Getting started with Burst - Unite Copenhagen | 38:30 | 381 | |
![](https://i.ytimg.com/vi/5DWDF19KR8U/default.jpg) | Hosting happy gamers: Resolving bugs and patching holes - Unite Copenhagen | 30:40 | 126 | |
![](https://i.ytimg.com/vi/0lzqdDdE9Tc/default.jpg) | Optimize your game with the Profile Analyzer - Unite Copenhagen | 43:26 | 2,347 | |
![](https://i.ytimg.com/vi/oPUxv-zClNA/default.jpg) | Making Particles in Unity 2019! (Beginner Friendly Tutorial) | 5:39 | 9,642 | |
![](https://i.ytimg.com/vi/kNK_niBNkMY/default.jpg) | Project Tiny overview and roadmap - Unite Copenhagen | 45:14 | 3,301 | |
![](https://i.ytimg.com/vi/wpmJcAHK2E8/default.jpg) | How to get started on your FPS game- Unite Copenhagen | 18:40 | 1,224 | |
![](https://i.ytimg.com/vi/yTGhg905SCs/default.jpg) | Creating a third-person zombie shooter with DOTS - Unite Copenhagen | 32:35 | 6,249 | |
![](https://i.ytimg.com/vi/jLb_c9iMMXU/default.jpg) | Introducing DSPGraph, the new audio rendering/mixing engine - Unite Copenhagen | 22:37 | 956 | |
![](https://i.ytimg.com/vi/wTiF2D0_vKA/default.jpg) | QA your code: The new Unity Test Framework - Unite Copenhagen | 40:14 | 782 | |
![](https://i.ytimg.com/vi/bvrA_438KkA/default.jpg) | Design and modify a realistic procedural city in real-time - Unite Copenhagen | 21:24 | 453 | |
![](https://i.ytimg.com/vi/ZmfdvNnBYZ8/default.jpg) | Design review in VR - Unite Copenhagen | 35:32 | 1,140 | |
![](https://i.ytimg.com/vi/H2sQOY92PS8/default.jpg) | Tips and tricks for JetBrains Rider - Unite Copenhagen | 24:59 | 342 | |
![](https://i.ytimg.com/vi/S2P9n5U9xVw/default.jpg) | AssetDatabase.Refresh() refresher - Unite Copenhagen | 49:60 | 387 | |
![](https://i.ytimg.com/vi/GJ4e-NUZCoo/default.jpg) | Driving AEC into a new age - Unite Copenhagen | 25:23 | 111 | |
![](https://i.ytimg.com/vi/BNUZLnhCR2Q/default.jpg) | Turning large CAD assemblies into real-time 3D visualizations - Unite Copenhagen | 45:14 | 415 | |
![](https://i.ytimg.com/vi/89F9buxaa34/default.jpg) | Modernizing the Unity Editor UI - Unite Copenhagen | 25:47 | 551 | |
![](https://i.ytimg.com/vi/6lRzXqfMXRo/default.jpg) | GUID Based reference workflow for System Shock 3 - Unite Copenhagen | 45:90 | 770 | |
![](https://i.ytimg.com/vi/1AT-7Jg6Kjc/default.jpg) | Visual Studio tips and tricks to boost your productivity - Unite Copenhagen | 15:28 | 480 | |
![](https://i.ytimg.com/vi/EiWItni5JmA/default.jpg) | Making an FPS Level with ProBuilder in Unity 2019! (Tutorial - Beginner Friendly) | 5:30 | 9,663 | |
![](https://i.ytimg.com/vi/j4i14p89h_s/default.jpg) | Digital Twins: The power of a virtual visual copy - Unite Copenhagen | 34:23 | 2,281 | |
![](https://i.ytimg.com/vi/mL4qrt-15TE/default.jpg) | Building a turn-based game prototype using ECS - Unite Copenhagen | 40:37 | 5,293 | |
![](https://i.ytimg.com/vi/t0k9wqaRRQ4/default.jpg) | Simulating the invisible with real-time 3D - Unite Copenhagen | 41:35 | 1,646 | |
![](https://i.ytimg.com/vi/iCnYm7kRC1g/default.jpg) | Unity ECS for mobile: Metropolis Traffic Simulation - Unite Copenhagen | 43:13 | 3,150 | |
![](https://i.ytimg.com/vi/VXuR8VVQzwQ/default.jpg) | Unboxing DOTS: Designing workflows for humans - Unite Copenhagen | 33:57 | 2,000 | |
![](https://i.ytimg.com/vi/THs7h-wXHBg/default.jpg) | Addressables for live content management - Unite Copenhagen | 44:26 | 1,125 | |
![](https://i.ytimg.com/vi/Nny2GYGE0oo/default.jpg) | Merging real-time 3D and PLM in manufacturing - Unite Copenhagen | 44:39 | 466 | |
![](https://i.ytimg.com/vi/KsvpkYdPl2c/default.jpg) | What's next for automotive, transportation & manufacturing - Unite Copenhagen | 47:26 | 567 | |
![](https://i.ytimg.com/vi/JS8MaYnXnLY/default.jpg) | Tips and tricks for developing console games - Unite Copenhagen | 40:29 | 1,059 | |
![](https://i.ytimg.com/vi/KFJcMG3mlDA/default.jpg) | Unity's rapid-iteration workflow for mobile apps - Unite Copenhagen | 44:46 | 1,772 | |
![](https://i.ytimg.com/vi/HSamrv53bVg/default.jpg) | Generative art, visual music, and mixed-reality performance - Unite Copenhagen | 23:18 | 1,502 | |
![](https://i.ytimg.com/vi/aR5UXatawmE/default.jpg) | A split screen-viable UI event system | Battle Planet Judgement Day - Unite Copenhagen | 25:53 | 672 | |
![](https://i.ytimg.com/vi/a3VIfpbn5HE/default.jpg) | From inheritance to maintenance: Restructuring your projects - Unite Copenhagen | 23:22 | 1,819 | |
![](https://i.ytimg.com/vi/22HIEQTyozQ/default.jpg) | Understanding the package management ecosystem - Unite Copenhagen | 45:16 | 911 | |
![](https://i.ytimg.com/vi/1Gj9X9EQrBQ/default.jpg) | Shape the world | 1:30 | 11,577 | |
![](https://i.ytimg.com/vi/kJtUwrUh4xs/default.jpg) | Introdution to Mixed and Augmented Reality Studio (MARS) - Unite Copenhagen | 45:27 | 1,272 | |
![](https://i.ytimg.com/vi/dvOZ7IL2iOI/default.jpg) | XR graphics: Delivering the best AR/VR experiences - Unite Copenhagen | 32:25 | 1,512 | |
![](https://i.ytimg.com/vi/op-zs0mJOH0/default.jpg) | Persistent world-scale AR experiences with ARCore - Unite Copenhagen | 45:24 | 538 | |
![](https://i.ytimg.com/vi/UkBXOff8Efo/default.jpg) | Product roadmap for AR Foundation - Unite Copenhagen | 45:40 | 2,670 | |
![](https://i.ytimg.com/vi/5DNFUTfyOEc/default.jpg) | Supplying scalable VR training applications | Innoactive - Unite Copenhagen | 39:58 | 436 | |
![](https://i.ytimg.com/vi/5MKRuJEA1hI/default.jpg) | Virtual or real? AR Foundation best practices | Krikey - Unite Copenhagen | 31:90 | 486 | |
![](https://i.ytimg.com/vi/DYi-zpT9kUI/default.jpg) | Rapid VR development with VRTK | Oculus - Unite Copenhagen | 28:12 | 686 | |
![](https://i.ytimg.com/vi/uxIQOZr6RiU/default.jpg) | Add Video Chat To Unity With Agora! (Tutorial) | 4:27 | 4,567 | |
![](https://i.ytimg.com/vi/aAD1cvWcbaQ/default.jpg) | Unite Copenhagen 2019 Keynote Highlights | 2:90 | 4,371 | |
![](https://i.ytimg.com/vi/zr2B6aNyy_A/default.jpg) | Streamlined landscape creation with new Terrain Tools - Unite Copenhagen | 46:23 | 1,423 | |
![](https://i.ytimg.com/vi/POLFhSOiWms/default.jpg) | Creating explosive real-time visuals with VFX Graph - Unite Copenhagen | 36:34 | 2,196 | |
![](https://i.ytimg.com/vi/L6mU2rkT5To/default.jpg) | What's new in Shader Graph - Unite Copenhagen | 36:58 | 2,970 | |
![](https://i.ytimg.com/vi/-GzGpDGfeTA/default.jpg) | Getting started with HDRP for games - Unite Copenhagen | 31:47 | 1,916 | |
![](https://i.ytimg.com/vi/KbxiGH6igBk/default.jpg) | Developing and optimizing a procedural game | The Elder Scrolls Blades - Unite Copenhagen | 43:41 | 4,025 | |
![](https://i.ytimg.com/vi/ZPQdm1T7aRs/default.jpg) | How the Universal Render Pipeline unlocks games for you - Unite Copenhagen | 45:28 | 10,448 | |
![](https://i.ytimg.com/vi/l_LiE1vAFhM/default.jpg) | Debug ray tracing for high-end graphics | NVIDIA - Unite Copenhagen | 45:35 | 1,053 | |
![](https://i.ytimg.com/vi/DOLE4nrK97g/default.jpg) | Learn stylized shading with Shader Graph - Unite Copenhagen | 48:16 | 3,497 | |
![](https://i.ytimg.com/vi/91zUwJwkXNQ/default.jpg) | Custom SRP and graphics workflows | Battle Planet - Judgement Day - Unite Copenhagen | 40:33 | 1,994 | |
![](https://i.ytimg.com/vi/P_-FoJuaYOI/default.jpg) | Introduction to the DOTS Sample and the NetCode that drives it - Unite Copenhagen | 47:52 | 10,797 | |
![](https://i.ytimg.com/vi/IoF4JemHw2o/default.jpg) | Overview of Unity Simulation - Unite Copenhagen | 26:40 | 1,820 | |
![](https://i.ytimg.com/vi/VF-Qe-0zXlc/default.jpg) | Speed up your asset imports for big projects - Unite Copenhagen | 38:27 | 1,839 | |
![](https://i.ytimg.com/vi/IwZawWFVoPs/default.jpg) | Using Vivox to connect your players: Text and voice comms - Unite Copenhagen | 22:14 | 587 | |
![](https://i.ytimg.com/vi/7eKi6NKri6I/default.jpg) | Best practices: Async vs. coroutines - Unite Copenhagen | 42:55 | 8,648 | |
![](https://i.ytimg.com/vi/kRTL3uCybOA/default.jpg) | Tips and tricks for increasing LTV in your games - Unite Copenhagen | 39:49 | 1,823 | |
![](https://i.ytimg.com/vi/nXaH1wkssXc/default.jpg) | Take a tour around the Unite Copenhagen 2019 expo floor | 2:23 | 1,790 | |
![](https://i.ytimg.com/vi/hRJUt3voDHQ/default.jpg) | What to expect in 2020: Unity roadmap - Unite Copenhagen | 43:51 | 28,799 | |
![](https://i.ytimg.com/vi/uHD8OfSzCsg/default.jpg) | Real-time VFX workflows in The Heretic - Unite Copenhagen | 44:34 | 3,153 | |
![](https://i.ytimg.com/vi/BNMrevfB6Q0/default.jpg) | Converting your game to DOTS - Unite Copenhagen | 43:59 | 8,116 | |
![](https://i.ytimg.com/vi/a7Okr-ZQCv4/default.jpg) | Next-gen multiplayer mobile FPS games | MADFINGER Games - Unite Copenhagen | 39:42 | 2,752 | |
![](https://i.ytimg.com/vi/qh-BpLowy1w/default.jpg) | Forged in Gaming - Unite Copenhagen | 1:25 | 3,069 | |
![](https://i.ytimg.com/vi/pHTNqGqEnMc/default.jpg) | Develop efficiently with Game Foundation - Unite Copenhagen | 46:48 | 4,100 | |
![](https://i.ytimg.com/vi/CCnhPyK1v9E/default.jpg) | Discover the tech behind The Heretic - Unite Copenhagen | 45:10 | 2,949 | |
![](https://i.ytimg.com/vi/TdlhTrq1oYk/default.jpg) | Converting scene data to DOTS - Unite Copenhagen | 39:59 | 12,200 | |
![](https://i.ytimg.com/vi/FeTsoMXSxXw/default.jpg) | Accelerating communication in AEC with Unity Reflect - Unite Copenhagen | 47:14 | 1,811 | |
![](https://i.ytimg.com/vi/ZeE2HqiU8y4/default.jpg) | The power of real-time 3D: it's changing everything - Unite Copenhagen | 0:54 | 13,554 | |
![](https://i.ytimg.com/vi/gyqIZP_zLtU/default.jpg) | Unite Copenhagen 2019 Keynote | 1:58:57 | 65,007 | |
![](https://i.ytimg.com/vi/atPTr29vXUk/default.jpg) | Distortion Shader in Unity 2019 with Shader Graph! (Tutorial) | 5:50 | 15,852 | |
![](https://i.ytimg.com/vi/_jTXd3x6gOY/default.jpg) | Making a Toon Shader with Unity! (Shader Graph tutorial) | 6:27 | 17,356 | |
![](https://i.ytimg.com/vi/QHslFO0vlGg/default.jpg) | Make a Planet in Unity 2019 with Polybrush! (Tutorial) | 7:25 | 16,606 | |
![](https://i.ytimg.com/vi/fvYURJq334c/default.jpg) | XR graphics in Unity: Maximizing your AR/VR experience’s potential - SIGGRAPH 2019 | 27:58 | 5,049 | |
![](https://i.ytimg.com/vi/7-vZmbdqrYs/default.jpg) | 3D Modeling with Snaps in Unity! | 8:21 | 17,428 | |
![](https://i.ytimg.com/vi/PU7YOjcxkTk/default.jpg) | The power of cinematic storytelling with VR | 3:32 | 1,169 | |
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