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![](/img/b.png) | | time | views | |
![](https://i.ytimg.com/vi/l2F3OO6Jd5Y/default.jpg) | Rigging for Formlessness | 27:41 | 12,231 | |
![](https://i.ytimg.com/vi/kVKnhJN-BrQ/default.jpg) | Color Management for Humans | 38:90 | 8,619 | |
![](https://i.ytimg.com/vi/w82KSBO4jJA/default.jpg) | Creating Orthopedic Surgical Implants with Blender | 15:36 | 5,057 | |
![](https://i.ytimg.com/vi/Ta78vv-IE9E/default.jpg) | "HERO" Blender 2D Open Movie with Grease Pencil | 15:24 | 15,355 | |
![](https://i.ytimg.com/vi/FiO0iLzTyVg/default.jpg) | Visualizing large-scale simulations of blood | 21:10 | 9,858 | |
![](https://i.ytimg.com/vi/ZaWqBmgSpLs/default.jpg) | Keynote - Ton Roosendaal - Blender Conference 2017 | 33:19 | 19,137 | |
![](https://i.ytimg.com/vi/cp0jwXDuOow/default.jpg) | Graph Editor - Blender Fundamentals | 4:21 | 5,388 | |
![](https://i.ytimg.com/vi/Db6ZIRLFeHk/default.jpg) | Dopesheet - Blender Fundamentals | 4:50 | 4,108 | |
![](https://i.ytimg.com/vi/Gu8yc0wqdVQ/default.jpg) | Timeline - Blender Fundamentals | 3:30 | 1,590 | |
![](https://i.ytimg.com/vi/8Wb_ftxZ37o/default.jpg) | Keyframes - Blender Fundamentals | 2:46 | 1,596 | |
![](https://i.ytimg.com/vi/2tNpXf4X0wg/default.jpg) | Bone Layers - Blender Fundamentals | 2:43 | 1,730 | |
![](https://i.ytimg.com/vi/yzRS2cCiBnc/default.jpg) | Vertex Groups - Blender Fundamentals | 5:38 | 2,024 | |
![](https://i.ytimg.com/vi/DZ_ocmY8xEI/default.jpg) | Inverse Kinematics - Blender Fundamentals | 15:26 | 3,227 | |
![](https://i.ytimg.com/vi/npd_4Q50f7M/default.jpg) | Rigging: Modifier Stack - Blender Fundamentals | 3:40 | 2,015 | |
![](https://i.ytimg.com/vi/vMGTQFOgV_0/default.jpg) | Character Rigging - Blender Fundamentals | 17:53 | 5,713 | |
![](https://i.ytimg.com/vi/9kW8tGrCK1g/default.jpg) | Transformation Constraint - Blender Fundamentals | 8:40 | 2,844 | |
![](https://i.ytimg.com/vi/3H4XetE6834/default.jpg) | Tracking Constraints - Blender Fundamentals | 3:33 | 2,841 | |
![](https://i.ytimg.com/vi/JHJKIDZQIis/default.jpg) | Constraints: Copy & Limit Transform - Blender Fundamentals | 8:31 | 3,001 | |
![](https://i.ytimg.com/vi/Wq7gTaTZ-yk/default.jpg) | Armature Objects - Blender Fundamentals | 8:50 | 4,114 | |
![](https://i.ytimg.com/vi/jO2xW9mQdHI/default.jpg) | Parenting to Empty Objects - Blender Fundamentals | 5:90 | 3,633 | |
![](https://i.ytimg.com/vi/4tj7C3f2yQw/default.jpg) | Parenting - Blender Fundamentals | 7:47 | 4,953 | |
![](https://i.ytimg.com/vi/Ab5UkKob-PA/default.jpg) | Introduction to Rigging - Blender Fundamentals | 3:15 | 11,077 | |
![](https://i.ytimg.com/vi/y95qlhEIgqs/default.jpg) | Bevel - Blender Fundamentals | 3:12 | 15,148 | |
![](https://i.ytimg.com/vi/T3-ORyXICFA/default.jpg) | Loop-cut & Edge Loops - Blender Fundamentals | 4:20 | 15,132 | |
![](https://i.ytimg.com/vi/PVmxbo0m8Lg/default.jpg) | Extrude Overview - Blender Fundamentals | 5:19 | 15,499 | |
![](https://i.ytimg.com/vi/m5PSeqc5f2I/default.jpg) | Layers & Mesh Visibility - Blender Fundamentals | 6:19 | 21,880 | |
![](https://i.ytimg.com/vi/7iPQOdNhSew/default.jpg) | Subdivision Surface - Blender Fundamentals | 2:16 | 14,047 | |
![](https://i.ytimg.com/vi/JTYtSmbg_mc/default.jpg) | Cycles Node Editor - Blender Fundamentals | 3:32 | 10,400 | |
![](https://i.ytimg.com/vi/YhZKz7Ab6_M/default.jpg) | Mesh Selection Modes - Blender Fundamentals | 1:10 | 13,161 | |
![](https://i.ytimg.com/vi/4NDoGQA7QU4/default.jpg) | Adding & Deleting - Blender Fundamentals | 2:45 | 22,465 | |
![](https://i.ytimg.com/vi/CLllQdKSUGQ/default.jpg) | Object vs Edit Mode - Blender Fundamentals | 3:29 | 14,515 | |
![](https://i.ytimg.com/vi/Hgfto0JM_jA/default.jpg) | Cycles Shaders - Blender Fundamentals | 2:30 | 11,268 | |
![](https://i.ytimg.com/vi/sqNfkakFgek/default.jpg) | Selection & Transform - Blender Fundamentals | 10:24 | 28,461 | |
![](https://i.ytimg.com/vi/Yena_TKipIw/default.jpg) | Knife Tool - Blender Fundamentals | 3:49 | 9,556 | |
![](https://i.ytimg.com/vi/hvoniP3uso8/default.jpg) | Creating Meshes - Blender Fundamentals | 2:54 | 13,173 | |
![](https://i.ytimg.com/vi/qCkHNxOf9lE/default.jpg) | Navigation Overview - Blender Fundamentals | 7:60 | 45,144 | |
![](https://i.ytimg.com/vi/Yb00Tuv0Rhw/default.jpg) | Interface Overview - Blender Fundamentals | 10:20 | 10,378 | |
![](https://i.ytimg.com/vi/kes2qmijy7w/default.jpg) | First Steps - Blender Fundamentals | 1:34 | 50,986 | |
![](https://i.ytimg.com/vi/JgrnIrbmEL4/default.jpg) | Introduction to Texturing - Blender Fundamentals | 2:40 | 6,325 | |
![](https://i.ytimg.com/vi/V6OXSR5Ynyc/default.jpg) | UV Mapping & Unwrapping - Blender Fundamentals | 7:25 | 8,273 | |
![](https://i.ytimg.com/vi/0GLZjx3SzLU/default.jpg) | Cycles Light Sources - Blender Fundamentals | 3:58 | 4,733 | |
![](https://i.ytimg.com/vi/Gg11fXKi_qc/default.jpg) | Generated/Procedural Textures - Blender Fundamentals | 4:80 | 6,031 | |
![](https://i.ytimg.com/vi/Bmme1slWdm4/default.jpg) | Three-point Lighting - Blender Fundamentals | 5:11 | 6,349 | |
![](https://i.ytimg.com/vi/5XbaA8qMfGs/default.jpg) | Introduction to Render Settings - Blender Fundamentals | 5:12 | 4,342 | |
![](https://i.ytimg.com/vi/3k2iqCPIAN8/default.jpg) | Render Output Settings - Blender Fundamentals | 9:20 | 4,029 | |
![](https://i.ytimg.com/vi/fmOn7rFPo8E/default.jpg) | Dimensions & Metadata/Stamp - Blender Fundamentals | 6:57 | 4,281 | |
![](https://i.ytimg.com/vi/06KCcPLeUXc/default.jpg) | Cycles Render Samples - Blender Fundamentals | 5:10 | 6,435 | |
![](https://i.ytimg.com/vi/8rJkm9MKyg8/default.jpg) | Blender Developers ask us anything | 1:00:10 | 7,804 | |
![](https://i.ytimg.com/vi/pStNSM_h_LY/default.jpg) | Mastering Toon Lighting, Compositing and Freestyle | 42:21 | 16,653 | |
![](https://i.ytimg.com/vi/v2iEFdcyEbw/default.jpg) | Blender Network Annual Report | 27:11 | 1,285 | |
![](https://i.ytimg.com/vi/mYrPqrFY7mA/default.jpg) | Develop add-ons like a pro | 1:01:30 | 3,976 | |
![](https://i.ytimg.com/vi/I6XVq6mYzfQ/default.jpg) | From Aethera Worlds to Element6 art and VR in BGE | 36:10 | 1,130 | |
![](https://i.ytimg.com/vi/TEl8Z-Gemro/default.jpg) | Successfully developing Artwork in Blender | 56:49 | 46,459 | |
![](https://i.ytimg.com/vi/I2vIXR5UizE/default.jpg) | Blender in a video game production pipeline | 39:40 | 12,402 | |
![](https://i.ytimg.com/vi/EF9VDr6UYfk/default.jpg) | CrowdRender - Super Computing for everyone | 27:22 | 2,563 | |
![](https://i.ytimg.com/vi/f-lJfioYLpY/default.jpg) | BleRiFa toolset for rigging and animation | 34:29 | 10,666 | |
![](https://i.ytimg.com/vi/HaKE-YbOC20/default.jpg) | Blender Italia - Community Meeting | 46:39 | 730 | |
![](https://i.ytimg.com/vi/Fo5Wp5RWK5w/default.jpg) | Live puppets in a 3D universe | 35:41 | 1,457 | |
![](https://i.ytimg.com/vi/ndVi6Qti_Kk/default.jpg) | Chocofur studio rendering techniques | 1:12:60 | 3,086 | |
![](https://i.ytimg.com/vi/2QTt-hS8l0Q/default.jpg) | Open movies and radical sharing online | 25:51 | 1,169 | |
![](https://i.ytimg.com/vi/8TncHhg__fI/default.jpg) | Virtual landscapes with Blender Terrain Tools | 52:25 | 16,411 | |
![](https://i.ytimg.com/vi/zXKafduLD14/default.jpg) | French speaking users Community Meeting | 46:20 | 599 | |
![](https://i.ytimg.com/vi/rg0pQ1eCLQY/default.jpg) | Naked Truth about Physically Based Shading | 32:33 | 5,377 | |
![](https://i.ytimg.com/vi/zokHSojQZIc/default.jpg) | Fantastic Lighting: Connecting Theory and Practice | 27:48 | 7,133 | |
![](https://i.ytimg.com/vi/CCv9gvK2lP0/default.jpg) | Creating Games with Blender and Blend4Web | 1:16:38 | 5,305 | |
![](https://i.ytimg.com/vi/vM39qhXle4g/default.jpg) | The 7 Habits of Highly Effective Artists | 29:10 | 738,975 | |
![](https://i.ytimg.com/vi/TooIqZ1SS24/default.jpg) | Realistic Lighting Hacks in Blender | 18:25 | 23,940 | |
![](https://i.ytimg.com/vi/a91yEF98ROs/default.jpg) | Agent 327 - A feature film in progress | 44:60 | 162,279 | |
![](https://i.ytimg.com/vi/EaMT6Nyu79w/default.jpg) | Armory Real Time 3D Engine in Blender | 24:46 | 5,990 | |
![](https://i.ytimg.com/vi/CqSEtTF8hPE/default.jpg) | Tangent Animation: Making Ozzy with Blender | 26:90 | 13,966 | |
![](https://i.ytimg.com/vi/9iEf_MSdg5w/default.jpg) | Nimble Collective Pipeline in the Cloud | 28:50 | 2,538 | |
![](https://i.ytimg.com/vi/0hnT_aoHuEg/default.jpg) | Microscopic 3D data processing in Blender | 35:42 | 2,369 | |
![](https://i.ytimg.com/vi/0rcmEgin2qw/default.jpg) | 6 tips from Sergey to make your life happier | 26:40 | 5,714 | |
![](https://i.ytimg.com/vi/pBhRXLuI4FY/default.jpg) | Open Stage | 1:49:34 | 2,862 | |
![](https://i.ytimg.com/vi/e_0ppK_f_rY/default.jpg) | The Appeal of Animation | 38:56 | 4,500 | |
![](https://i.ytimg.com/vi/Pwu1t4tzeiI/default.jpg) | Cycles the paths to success | 20:10 | 3,508 | |
![](https://i.ytimg.com/vi/zyUqs5Aj17U/default.jpg) | Usage of Blender in Computer Aided Engineering | 18:44 | 2,492 | |
![](https://i.ytimg.com/vi/ZiIHUdeLFys/default.jpg) | Building a Market for Blender Products | 18:70 | 745 | |
![](https://i.ytimg.com/vi/vAONd8DydxA/default.jpg) | Using Blender in motorcycle and powerboat design | 20:45 | 2,363 | |
![](https://i.ytimg.com/vi/lI1fewF9DSM/default.jpg) | The art of 3D environments | 20:44 | 2,912 | |
![](https://i.ytimg.com/vi/oh7T-1Fifng/default.jpg) | Point Density Texture goes Boom | 29:70 | 1,197 | |
![](https://i.ytimg.com/vi/VbxubLUVDJQ/default.jpg) | Cycles Roadmap presentation | 26:44 | 2,776 | |
![](https://i.ytimg.com/vi/KS9QnnNmJso/default.jpg) | Smart slicing in Blender | 20:55 | 1,013 | |
![](https://i.ytimg.com/vi/zJyb5ZOEvpo/default.jpg) | Blender for school aged student | 26:46 | 343 | |
![](https://i.ytimg.com/vi/f6yHZDzoT1c/default.jpg) | MAD Animation Studio - the Blender takeover | 44:60 | 2,154 | |
![](https://i.ytimg.com/vi/ySdE1mJNWHo/default.jpg) | Isabella d'Este Virtual Studiolo - the video | 17:22 | 680 | |
![](https://i.ytimg.com/vi/PLUoLQUK3-s/default.jpg) | UV unwrapping gets an overhaul | 18:55 | 2,820 | |
![](https://i.ytimg.com/vi/iM5BW75CKJQ/default.jpg) | Oscilloscope Music and Blender | 18:11 | 772 | |
![](https://i.ytimg.com/vi/y6yiQGDQtpY/default.jpg) | Automotive Design with Blender Year 2 | 19:20 | 2,325 | |
![](https://i.ytimg.com/vi/-R1VQ1M8dM0/default.jpg) | Grease Pencil and EasyRigging future developments | 23:45 | 3,505 | |
![](https://i.ytimg.com/vi/OfdhIvo_ops/default.jpg) | Blender as a garment design tool | 22:37 | 1,325 | |
![](https://i.ytimg.com/vi/tYzrImXBn1g/default.jpg) | Using Blender to protect athletes | 20:40 | 799 | |
![](https://i.ytimg.com/vi/Ml9J8ioTt9g/default.jpg) | A new 100% Blender degree in a French university | 29:22 | 1,359 | |
![](https://i.ytimg.com/vi/dMd805woxoc/default.jpg) | Look Development with Cycles | 19:31 | 2,436 | |
![](https://i.ytimg.com/vi/ldXrA-MvpP8/default.jpg) | Blend4Web and Blender - the Present and the Future | 23:30 | 3,414 | |
![](https://i.ytimg.com/vi/MD7MU-UVG2U/default.jpg) | Viewport 2.8: Oh the Possibilities | 27:10 | 6,300 | |
![](https://i.ytimg.com/vi/M68W-KNT8Dg/default.jpg) | Simulating fire outbreaks in industrial plants combined | 19:20 | 2,059 | |
![](https://i.ytimg.com/vi/VdaEjXyHksE/default.jpg) | Psious case study: Phobias VR Blender | 32:70 | 1,629 | |
![](https://i.ytimg.com/vi/4l4KMI9YHr4/default.jpg) | Blender Conference 2016 - Opening and Keynote - Ton Roosendaal | 26:17 | 6,676 | |
![](https://i.ytimg.com/vi/mIiY6aGefvI/default.jpg) | Cycles Demoreel 2016 | 1:45 | 75,480 | |
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